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Old Jan 15, 2006, 04:16 AM // 04:16   #1
Pre-Searing Cadet
 
Logan1027's Avatar
 
Join Date: Aug 2005
Location: Under Your House
Guild: Order of Octagon
Profession: E/
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Default Healing Build

Not sure if this build has been posted before, But this is a build my friend gave me to use and it works really well for me.

Profession: Mo/me

Name: Energy Saving Healing Build?

Type: Mainly PvE

Category: Healer

Attributes: Healing-12 (Rune of Sup Healing +3, Servants Scalp Design +1) Divine Favor- 10 (Rune of Minor Divine +1) Protection- 0 (Rune of Minor Prot +1) [This should make you have 16 Healing, 11 Divine Favor, and 1 Protection] Also, I use Superior Vigor.

TIP:Put your Sup. Prayer spell on the matching scalp design, IE Sup. Healing- Servents Scalp, Sup. Protection- Defenders Scalp. This is so if you wish to switch monk type, all you have to do is switch your scalp design and still get maximum on that attribute.

Equipment: Armor: Full Ascetics Armor, Weapon: The Yakslapper

NOTE:After you get all the runes and items that I use, your health should be 455 HP and 52 Energy.

Skills Set:
  1. Rebirth(Protection)
  2. Mend Ailment(Protection)
  3. {Elite}Word of Healing(Healing)
  4. Infuse Health(Healing)
  5. Orision of Healing(Healing)
  6. Healing Breeze(Healing)
  7. Healing Seed(Healing)
  8. Heal Party(Healing)

NOTE:This is the order I use. It is sorda by priority, 1 and 2, used only when needed. 3 and 4 used on other party members. 5 and 6 used on your self. 7 Not used often, takes a while to recharge. 8 Used only in emergencies.

Summary:
  • Rebirth- Brings back to life a fallen party member. Use this only when it is safe to because it will drain all of your energy.
  • Mend Ailment- This removes one condition from a party member (including your self) and heals +9 for every remaining condition. Use this when ever you see a dark red or dark green down arrow next to a party member's name. keep on trying to remove them all, but always heal the person before you use this. This works on your self as well.
  • {Elite}Word of Healing- This is your primary healing spell. It heals 84 points, and +106 when the party member's health is below 50%. You CAN NOT use this on your self. Timing is key; wait untill the party members health is close to half way and then heal. Just use your instinct.
  • Infuse Health-This is your backup healing spell. If Word of Healing is still recharging, and you still need to heal someone desperatly, use this; only if the persons health is below half tho. This spell takes away half of your health and gives more than 130% of it to target ally. You can not use this on your self.
  • Orision of Healing- Use this to ehal your self when you need it, mainly after you have just used Infuse Health. You can always use this when you need a little fix on another party memeber, but try to use Word of Healing as your primary.
  • Healing Breeze- This is just like above, use it when you need to heal your self or for a minor heal of a party member.
  • Healing Seed- Give this to your primary tank at the beginning of battle, and once it has recharged.
  • Heal Party- Use this for emergenciess to heal all of the party, although, don't wait untill the whole party gets low on health, try to use it only if you notice that all of the party is steadly loosing health and you know its going to be hard to heal all of them.

Notes & Concerns: I have tried to use this build with PvP before, but I didn't do to hot. Because, A. There are no spells to defend your self, B. There are little spells to heal your self, C. Its hard to keep all of the party members close enough to heal all of them. Remember, Timing is key. If you have a good group, you should never get lower then about 15 energy. I use this build in SF all the time and it works great. I use it everywhere else with no modifications all the time as well and that works fine too! Good luck and have fun!

Credit:* Credit goes to Sacred Sanctuary, They told me about this build and it has worked really well for me ever sence.
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Old Jan 16, 2006, 02:46 PM // 14:46   #2
Wilds Pathfinder
 
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Join Date: May 2005
Location: United States
Profession: Me/
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Honestly after using Divine Boon myself, I can't see how a healer build functions without it. It's a huge boost to all healing.

Edit, replace infuse with Divine Boon. No need to worry about waiting for word of healing when it makes Orison awesome.

Also you might want to swap out healing seed with vigorous spirit. Only reason being is that with boon on, throwing vigorous spirit on someone is a huge heal in itself, then when they attack/cast, they'll get more from it. I only bring healing seed when I know I'm going to have someone carrying a keg/gear/book/etc. And even then I go for Mark of Protection

Last edited by toastgodsupreme; Jan 16, 2006 at 02:49 PM // 14:49..
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